The TV Dreams Game Rules
On Monday 16th February 1998, Camelot launched their 39th Instants
scratchcard
called TV Dreams, which costs £2 instead of
the more usual £1. You are advised to read the
Game Information Leaflet page before this one.
To accompany the aforementioned leaflet, Camelot also
released a TV Dreams TM '1st Series' Games Rules and Procedures booklet, from
which I've extracted the most relevant info that wasn't on the leaflet
and paraphrased it below.
Approximate odds/prizes/number of scratchcards
Instant Cash Win
You rub off three like cash amounts and win that amount [once] instantly.
There are 86,235,900 scratchcards in the game.
Prizes (£) Odds No. of prizes Prize pool (£)
2 1 in 8 11,211,024 22,422,048
4 1 in 19 4,742,796 18,971,184
6 1 in 100 862,359 5,174,154
10 1 in 101 862,002 8,620,020
20 1 in 200 431,358 8,627,160
50 1 in 800 107,883 5,394,150
100 1 in 4,011 21,505 2,150,500
200 1 in 9,565 9,016 1,803,200
1,000 1 in 48,123 1,792 1,792,000
Total 1 in 4.7 18,249,735 74,954,416
This means that the average Instant Cash Win prize is £4.10 and 43.46% of
the stake is returned in Instant Cash Win prizes.
TV Home Play TM
There are 11,857,506 scratchcards which have
three TV symbols on them [remember this
doesn't mean you've won - you've still got to match at least one number
in the TV show and in the right order !]. This means there's a 1 in 7.3
chance of playing along at home if you've bought a TV Dreams scratchcard.
Once you've scratched off the three TV symbols, here's your odds of
winning an actual prize:
Approx. odds Combined odds Prize (£)
1 in 7 1 in 51 10
1 in 129 1 in 938 50
1 in 3,808 1 in 27,694 1,000
1 in 148,500 1 in 1,079,994 50,000
The combined odds are simply the odds in the first column multiplied by
7.3 (the odds of scratching off three TV symbols)
to give the true odds of you actually winning the prize. Yes, it's
worse than a million to one that you'll win the £50,000 jackpot - that's
something they don't put in the TV adverts !
To win at TV Home Play, you have to match (in the exact order drawn) one or
more numbers that are drawn on any of the 16 TV shows:
Number Picked from
1st 1-99
2nd 1-20
3rd 21-50
4th 51-90
To prevent a scratchcard winning more than one TV Home Play prize, the first
number is removed from the 1-99 1st number pool of all future draws in the
TV series.
Studio Play TM
There are 961 scratchcards with the three star symbols on them, which gives you
a 1 in 89,736 chance of appearing on the TV show.
The TV show
The maximum number of Studio Play winners invited to each TV show will be the
number of Studio Play scratchcards (961) divided by the number of TV shows (16),
rounded up to the nearest integer (i.e. 61). The actual number invited
is determined at 12pm, 10 days before the show is to be broadcast and must
be a minimum of 8 people otherwise the show will be cancelled.
Of those people invited, 40 (or a multiple of four if less than that) will
actually compete in the TV show, whilst the rest sit in the audience, don't
play and receive £1,000.
The 40 (or possibly less) Studio Play winners competing in the TV show
will be randomly allocated to four teams
(i.e. normally 10 players per team). Camelot will randomly allocate
a "Champion Pair" (a celebrity and a charity person) to each team.
There are 5 "events" for the contestants to play.
Event 1
This is split into two parts:
Part 1
Each team has to answer a question and then drive a car into a "car wash".
If they get the answer right, they stay dry. If they get it wrong, they
get soaked in water and incur a 10 seconds time delay penalty for the
start of the second part.
Part 2
Four lifts ascend every time a question is answered correctly. Teams answering
wrongly receive a 10 second time delay penalty. Three questions
are asked and when the lift reaches the top of the platform, the team
members must dive down a chute and return back to the start.
Each member of the losing team after this event will be awarded £2,000
each and they go home.
Event 2
Celebrities (usually videotaped) ask a set of questions and the answers
are presented multiple-choice style or as an anagram puzzle.
Correct answers gain points for the contestants.
The losing team members here get £3,000 each here and are also kicked
out of the game.
Event 3
Some physical contest takes place (changes each week), often outside the
studio.
The losing team members get £4,000 each and leave the game.
Event 4
A "safe" is brought out into the studio. There is a circular dial attached
to the front of the safe and it displays alternating photographs of the two
members of the remaining team. An arrow attached to the centre of the dial
is spun. The losing team member (the one the arrow didn't land on)
receives £5,000.
Event 5
Six boxes hide varying figures of money: £0, £5,000, £10,000,
£15,000, £20,000 and £50,000. The team member can select
five of these boxes and they are "blown up" to reveal the amount won,
the total of which can therefore be between £50,000 and £100,000.
All of this means that a Studio Play contestant has a 1 in 40 chance of winning
the jackpot. Multiply that by the chance of actually being a Studio Play
contestant in the first place and you get staggeringly long odds of
1 in 3,589,424 to win a maximum of £100,000. In other words,
a very bad bet...
Expiry Dates
There's a lot of fiddly expiry dates with TV Dreams, so I thought I'd mention them
explicitly.
12pm, 7 days after Studio Play forms posted by Camelot to winner
A Studio Player must return claim forms and their winning scratchcard to
Camelot no later this date. Note that it's the Camelot post date,
not 7 days from when you receive the forms. This is a ridiculously tight
schedule if you ask me ! If the post is slow or you don't check your post
for 2 or 3 days, then it could be "game over" before it's begun...
Game Closure Date: Saturday 26th September 1998
Camelot stopped issuing TV Dreams scratchcards to retailers on this date.
3pm, 31st October 1998
Studio Play claims must be registered by this date - failure to do so will
forfeit any potential prize that might have been won (will be added to
the Good Causes fund presumably).
11pm, 25th March 1999
Instant Cash Win and TV Home Play prizes must be claimed by this date. Again,
any prizes will be forfeited and added to the Good Causes.
Notes:
- Camelot changed the Studio Play rules for their TV Dreams
scratchcard and have set up a reserve pool of winners of
the £1,000 Instant Cash Win prize. This reserve pool will be
used as an additional source of Studio Play winners - Camelot were
concerned that not enough Studio Play winners had come forward.
- If you're a Studio Play winner, but can't make the TV show, you can
choose someone else (a "nominee") to play in your place (you still get the
winnings, not the nominee !).
- The rules booklet and promotional literature doesn't make it
clear that the TV show is recorded exactly one week in advance
(i.e. the previous Saturday to it being aired).
- Camelot have tried to cover themselves with this amusing clause: "a player
or nominee will forfeit participation in the TV show
if he/she exhibits dangerous,
disorderly, drunken, obscene or otherwise unacceptable behaviour".
I also dread to think what sort of tabloid stories we'll get about the
winners (thieves, murderers etc. could all appear on national TV).
- With typical weekly
scratchcard sales
of around £14m, all the
TV Dreams scratchcards should be sold after about 6 weeks (i.e. somewhere around
the end of March 1998 - about the time the first TV show is aired in fact).